As an independent Game developer, my Hacking skills were needed more than ever. First I needed to research a number of game engines to discover which would better serve the type of games I want to develop. I knew I wanted to develop adventure games. I had been playing adventure games ever since Sierra introduced the King's Quest series. I was impressed the growth of game GUI, story telling, and sophistication as I played each succeeding game. Too bad Sierra Jumped the Shark Tank with King's Quest 8.
My goal is to develop an adventure game with that sense of wonder I felt each time I played a new KQ game. I have been researching for about 12 months and working with my chosen game engine for about 8 months, Unity 3D.
Hacking will take on a new form for me here. I will do less code research in Unity 3D and more functionality research. Unity 3D already has a JavaScript interface for game activity and animation development, so my “hacking†will actually be outside the Unity 3D code itself and will more appropriately involve working with the traditional API's that Unity 3D provides.
I will need to rely upon other artists for voice, music, background, characters, and some programming as I continue to work on story development and puzzles which I will also require help with. In creating a successful game I will need a whole spectrum of Craftspeople to pull off what I hope will be a successful franchise of games that appeal to all ages.
Look for Booh and Babbot in The Haunted House Of Dracula, the first in their franchise game series. It is a work in progress.
No comments:
Post a Comment